Games for operators & aggregators
Signed. Sealed. Played.
We write, draw and build casino games with a story — and hand you a working demo before you sign anything.
The games
One world each. Something at stake in every one.

Colchis · the river · the fleece
Lower the fleece into the river. Our own mechanic — the demo is shown one to one.
Request a demo →
The car auction · the garage · the crash
Buy it cheap. Put your soul in it. Sell it dear. Demo on request.
Request a demo →
Two villages · one ball · the streams
Everyone pushes the same ball. Take your money before the sun goes down.
See the game →
Mount Kazbek · the chain · the storm
Amirani fills his reel when it wins. Three lightnings bring the storm and eight free spins.
See the game →
Kakheti · the valley · the harvest
The river fills its reel when it wins. Three qvevri start the harvest and eight free spins.
See the game →
A red hall · the fruit · the bell
A classic fruit machine with 20 lines. Win, then double it on red or black.
See the game →
A jungle river · the log · the bite
A tin explorer tiptoes into the crocodile’s mouth. Cash out before the jaws snap.
See the game →
A jungle · a lazy gorilla · bubble gum
He blows the bubble and the multiplier climbs with it. Cash out before it pops on his face.
See the game →
A grand hotel · favours · debt
Everyone owes someone. The lobby remembers who.
See the game →Development
Your game. Our crew.
We are a game development studio, and we build casino games to order for operators and aggregators — from a reskin of a proven mechanic to a new game from a blank page. Story, art, animation, sound, front-end and integration, from one crew in Tbilisi.
A game made for you alone, in your markets. The world, the characters and the name are yours.
One of our proven games — slot, crash or instant — redrawn in your theme, your brand, your languages.
A new concept and mechanic, the maths spec for your mathematician, a playable demo, then the integration with your engine.
How we work
Brief → concept and art direction → playable demo → integration with your engine → launch.
Fixed fee or revenue share — agreed per project. Your platform keeps its certified maths and RNG.
How it works
Demo first. Paper later.
You get a working demo — story, art, sound, the whole loop — before any paperwork. If it doesn't hold you, we don't talk. Exclusive titles are shown one to one.
No licence fee. Your platform, your certified maths and RNG; our game on top. We earn when the game earns.
For your tech team: the game runs in the browser and plugs into your engine through a small contract — the demo's mock server shows exactly what it needs.
Streamer and creator seeding, launch content, positioning — from the same crew that built the world.
Built with
Industry tools. Our own worlds.
Trademarks belong to their owners. Listed as tools we use, not as partners or endorsements.